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- Self: Size
Melee Defence measures the difficulty of striking a character, or their armour, with a melee weapon.
Calculation
Components
| Component | Subject | Description |
|---|---|---|
| Self:Size | Self | Size measures the physical size of the character. |
Armoured Melee Defence measures the difficulty of striking a character with a melee weapon in an area not protected by their armour.
Calculation
Components
| Component | Subject | Description |
|---|---|---|
| Self:Armour Rating | Self | |
| Self:Size | Self | Size measures the physical size of the character. |
Grapple Defence measures the difficulty of gaining purchase and control over another character's limbs in a grapple.
Calculation
Components
| Component | Subject | Description |
|---|---|---|
| Self:Size | Self | Size measures the physical size of the character. |
Size measures the physical size of the character.
Calculation
Components
| Component | Subject | Description |
|---|---|---|
| Self:Dynamism | Self | |
| Self:Base Size | Self |
Speed measures the ability of the character to move quickly.
Calculation
Components
| Component | Subject | Description |
|---|---|---|
| Self:Dynamism | Self | |
| Self:Base Size | Self | |
| Self:Base Speed | Self |