Game Properties

Combat Defence


Melee Defence measures the difficulty of striking a character, or their armour, with a melee weapon.

Calculation

Components

Component Subject Description
Self:Size Self Size measures the physical size of the character.

Combat Defence (Armoured)


Armoured Melee Defence measures the difficulty of striking a character with a melee weapon in an area not protected by their armour.

Calculation

Components

Component Subject Description
Self:Armour Rating Self
Self:Size Self Size measures the physical size of the character.

Grapple Defence


Grapple Defence measures the difficulty of gaining purchase and control over another character's limbs in a grapple.

Calculation

Components

Component Subject Description
Self:Size Self Size measures the physical size of the character.

Size


Size measures the physical size of the character.

Calculation

Components

Component Subject Description
Self:Dynamism Self
Self:Base Size Self

Speed


Speed measures the ability of the character to move quickly.

Calculation

Components

Component Subject Description
Self:Dynamism Self
Self:Base Size Self
Self:Base Speed Self