Table: Range Modifiers
| 2m |
|---|
| +10 |
| 5m |
|---|
| +0 |
| 10m |
|---|
| -8 |
| 20m |
|---|
| -16 |
| 40m |
|---|
| -24 |
| 80m |
|---|
| -32 |
| 160m |
|---|
| -40 |
| 320m |
|---|
| -48 |
| 640m |
|---|
| -56 |
| 1280m |
|---|
| -64 |
There are five tiers of cover that characters can benefit from.
Handedness: 1h
Weapon Skill: Marksmanship (Hand Phasers)
Reload AP Cost: 6
Shots: 500
The Type-1 hand phaser is the smallest of the handheld phaser sidearms. It is easily concealed and consequently well suited to undercover work or to diplomatic missions where larger weapons would be unsuitable.
Attacks
Single Target
Single Target
Single Target
Single Target
Zone
Radius: 2m
Duration: 1 rounds
Zone
Radius: 2m
Duration: 1 rounds
Zone
Radius: 2m
Duration: 1 rounds
Handedness: 1h
Weapon Skill: Marksmanship (Hand Phasers)
Reload AP Cost: 6
Shots: 1000
The Type-2 hand phaser is a small and conveniently portable hand phaser weapon that can be easily carried and even concealed if necessary.
Attacks
Single Target
Single Target
Single Target
Single Target
Zone
Radius: 2m
Duration: 1 rounds
Zone
Radius: 2m
Duration: 1 rounds
Zone
Radius: 2m
Duration: 1 rounds
Handedness: 2h
Weapon Skill: Marksmanship (Phaser Rifles)
Reload AP Cost: 6
Shots: 8000
The type-3 phaser rifle is the standard issue Starfleet phaser rifle. It's an incredibly flexible (some would say complex) weapon with excellent intermediate range performance.
Attacks
Single Target
Single Target
Single Target
Single Target
Zone
Radius: 2m
Duration: 1 rounds
Zone
Radius: 2m
Duration: 1 rounds
Zone
Radius: 2m
Duration: 1 rounds
Handedness: 2h
Weapon Skill: Marksmanship (Phaser Rifles)
Reload AP Cost: 5
Shots: 8000
The compression phaser rifle is a smaller, more portable phaser rifle that has excellent short range performance for away team defence.
Attacks
Single Target
Single Target
Single Target
Single Target
Zone
Radius: 2m
Duration: 1 rounds
Zone
Radius: 2m
Duration: 1 rounds
Zone
Radius: 2m
Duration: 1 rounds
Handedness: 2h
Weapon Skill: Marksmanship (Plasma Rifles)
Reload AP Cost: 5
Shots: 10000
The Jem'Hadar plasma rifle is a rapid firing weapon that delivers a lethal plasma bolt to the target. It also delivers an anti-coagulant to try to ensure the target's death if the initial energy bolt is insufficient.
Attacks
Single Target
Single Target
Single Target
Handedness: 2h
Weapon Skill: Marksmanship (Plasma Rifles)
Reload AP Cost: 5
Shots: 10000
Disruptor Rifles are directed energy weapons used by the likes of the Klingon Empire and Romulan Star Empire.
Attacks
Single Target
Single Target
Single Target
Zone
Radius: 2m
Duration: 1 rounds
Zone
Radius: 2m
Duration: 1 rounds