Species

Species Properties

  • Base Size: The starting size of members of this species.
  • Base Combat Movement: The base movement speed that members of this species use in combat.
  • Base Overland Movement: The base movement speed that members of this species when travelling over large distances.
  • Wound Threshold: The damage increment required to cause a member of this species to suffer a wound.
  • Starting Attributes: The starting value for members of this species in each attribute.

Playable Species

Andorian


Base Size: 2
Base Combat Movement: 4 m
Base Overland Movement: 4 km
Wound Threshold: 2

Andorians are blue-skinned, white haired humanoids native to the moon of Andoria. They have a pair of distinctive anteannae on the top of their heads which help them to balance. They are also well adapted to cold conditions.

Starting Attributes

Attribute Starting Value
Attention 1
Dexterity 0
Dynamism -2
Empathy 0
Endurance 2
Integration 0
Sequencing 0
Strategy 0

Bajoran


Base Size: 2
Base Combat Movement: 4 m
Base Overland Movement: 4 km
Wound Threshold: 2

Bajorans are humanoids native to the planet Bajor. The Bajorans had one of the oldest and richest cultures in the quadrant but they suffered greatly during the Cardassian occupation of their homeworld. Their accession to the Federation was completed after the Dominion war making them one of the more recent worlds to join.

Starting Attributes

Attribute Starting Value
Attention 0
Dexterity 0
Dynamism -3
Empathy 0
Endurance 3
Integration 0
Sequencing 1
Strategy 0

Benzite


Base Size: 2
Base Combat Movement: 4 m
Base Overland Movement: 4 km
Wound Threshold: 2

Benzites are a species of humanoids native to the Federation planet Benzar, they typically have smooth, hairless, blue or green skin. Typical Benzites are meticulous and orderly.

Starting Attributes

Attribute Starting Value
Attention 0
Dexterity 0
Dynamism -3
Empathy 0
Endurance 3
Integration 1
Sequencing 0
Strategy 0

Bolian


Base Size: 2
Base Combat Movement: 4 m
Base Overland Movement: 4 km
Wound Threshold: 2

Bolians are native to the planet Bolarus IX, they are distinctively known for a bifurcating (cartilaginous) ridge running vertically along the center of the head and face, and partway down the chest. Skin colour ranged from light green-blue to blue-gray to vivid blue and was occasionally accented with dark blue bands on the head.

Starting Attributes

Attribute Starting Value
Attention 0
Dexterity 1
Dynamism -3
Empathy 1
Endurance 2
Integration 0
Sequencing 0
Strategy 0

Cardassian


Base Size: 2
Base Combat Movement: 4 m
Base Overland Movement: 4 km
Wound Threshold: 2

The Cardassians are a humanoid species from the Alpha Quadrant. They are native to the planet Cardassia Prime, capital world of the Cardassian Union. Cardassians prefer a darker, hotter, and more humid environment than Humans or Bajorans.

Starting Attributes

Attribute Starting Value
Attention 1
Dexterity 0
Dynamism -3
Empathy 0
Endurance 3
Integration 0
Sequencing 0
Strategy 0

Coridanite


Base Size: 2
Base Combat Movement: 4 m
Base Overland Movement: 4 km
Wound Threshold: 2

The Coridanites or Coridans are a spacefaring humanoid species from the dilithium-rich planet Coridan in the Alpha Quadrant. They have been members of the United Federation of Planets since 2268.

Starting Attributes

Attribute Starting Value
Attention 1
Dexterity 0
Dynamism -2
Empathy 0
Endurance 2
Integration 0
Sequencing 0
Strategy 0

Deltan


Base Size: 2
Base Combat Movement: 4 m
Base Overland Movement: 4 km
Wound Threshold: 2

Deltans are native to the planet Delta IV. They are distinguished by being completely hairless (except for their eyes). They are known for their high Sequencing, socialisation, sensuality and uninhibited culture.

Starting Attributes

Attribute Starting Value
Attention 0
Dexterity 0
Dynamism -3
Empathy 1
Endurance 2
Integration 1
Sequencing 0
Strategy 0

Efrosian


Base Size: 2
Base Combat Movement: 4 m
Base Overland Movement: 4 km
Wound Threshold: 2

Efrosians are native to the planet Archanis IV. They have cranial ridges and were generally seen wearing long, white hair. They are related to the Klingons and their culture was influenced by Klingon occupation. The planet was liberated by the Federation in the 2250s.

Starting Attributes

Attribute Starting Value
Attention 0
Dexterity 0
Dynamism -2
Empathy 0
Endurance 3
Integration 0
Sequencing 0
Strategy 0

Ferengi


Base Size: 1
Base Combat Movement: 4 m
Base Overland Movement: 4 km
Wound Threshold: 2

Ferengi are typically known for their extreme lust for gold-pressed latinum, aptitude for business, accounting and figures as well as their extremely large lobes.

Starting Attributes

Attribute Starting Value
Attention 1
Dexterity 0
Dynamism -4
Empathy 0
Endurance 3
Integration 0
Sequencing 0
Strategy 1

Gorn


Base Size: 3
Base Combat Movement: 5 m
Base Overland Movement: 2 km
Wound Threshold: 2

Gorn are a cold-blooded reptilian-like species, with green, rubbery skin, red blood, and an average height of approximately two meters. They are exceptionally quick, powerful and resilient but lack the coordination and stamina of most humanoids.

Starting Attributes

Attribute Starting Value
Attention 1
Dexterity -1
Dynamism 1
Empathy 0
Endurance 0
Integration 0
Sequencing 0
Strategy 0

Grazerite


Base Size: 2
Base Combat Movement: 4 m
Base Overland Movement: 4 km
Wound Threshold: 2

Grazerites are a species native to the planet Grazer in the alpha quadrant. Their heads are crowned with a pair of curving horns which are typically covered by cloth. They are known to have a distaste for violence and confrontation and specialise in more diplomatic endeavours.

Starting Attributes

Attribute Starting Value
Attention 1
Dexterity 0
Dynamism -3
Empathy 1
Endurance 2
Integration 0
Sequencing 0
Strategy 0

Haliian


Base Size: 2
Base Combat Movement: 4 m
Base Overland Movement: 4 km
Wound Threshold: 2

Haliian are native to the planet Halii. Externally, Haliians were distinguished by a slight bulge and indentation above each eyebrow and a crevice between the brows, on the bridge of the nose.

Starting Attributes

Attribute Starting Value
Attention 0
Dexterity 0
Dynamism -3
Empathy 2
Endurance 2
Integration 0
Sequencing 0
Strategy 0

Human


Base Size: 2
Base Combat Movement: 4 m
Base Overland Movement: 4 km
Wound Threshold: 2

Humans are native to the planet Earth. They are known for their relatively high endurance and a gregariousness that allows them to relate to a wide variety of different races.

Starting Attributes

Attribute Starting Value
Attention 0
Dexterity 0
Dynamism -3
Empathy 1
Endurance 3
Integration 0
Sequencing 0
Strategy 0

Klingon


Base Size: 2
Base Combat Movement: 4 m
Base Overland Movement: 4 km
Wound Threshold: 2

Klingons are humanoids native to the planet Quo'nos. They are known for their warrior culture and dedication to honour.

Starting Attributes

Attribute Starting Value
Attention 0
Dexterity 0
Dynamism -1
Empathy -1
Endurance 3
Integration 0
Sequencing 0
Strategy 0

Romulan


Base Size: 2
Base Combat Movement: 4 m
Base Overland Movement: 4 km
Wound Threshold: 2

Romulans are an ancient offshoot of the Vulcans who have since gone on to found the Romulan Star Empire. They lack the mental discipline and increased physical attributes of their Vulcan cousins but they have a knack for subterfuge and information gathering.

Starting Attributes

Attribute Starting Value
Attention 1
Dexterity 0
Dynamism -3
Empathy -1
Endurance 3
Integration 1
Sequencing 0
Strategy 0

Tellarite


Base Size: 2
Base Combat Movement: 4 m
Base Overland Movement: 4 km
Wound Threshold: 2

Tellarites are most known for their argumentative attitude, arguments are considered a sport on Tellar. They are also a highly technical race and tend to make excellent engineers.

Starting Attributes

Attribute Starting Value
Attention 0
Dexterity 1
Dynamism -3
Empathy 0
Endurance 2
Integration 0
Sequencing 0
Strategy 1

Trill (Unjoined)


Base Size: 2
Base Combat Movement: 4 m
Base Overland Movement: 4 km
Wound Threshold: 2

Trill are a humanoid species native to the Federation world Trill, they are very humanlike in appearance apart from the spots which cover the forehead and sides of the face and neck. Trill society is divided into two sections, the unjoined make up the majority of the population while the joined trill share their existence with a symbiont that lives in the lower abdomen of the host.

Starting Attributes

Attribute Starting Value
Attention 0
Dexterity 1
Dynamism -3
Empathy 0
Endurance 3
Integration 1
Sequencing 0
Strategy 0

Vulcan


Base Size: 2
Base Combat Movement: 4 m
Base Overland Movement: 5 km
Wound Threshold: 2

Vulcans are pointed-eared humanoids native to the planet Vulcan. They are well known for their dedication to logic, suppression of emotion and tremendous physical strength.

Starting Attributes

Attribute Starting Value
Attention 2
Dexterity 0
Dynamism -2
Empathy -3
Endurance 5
Integration 0
Sequencing 1
Strategy 0

Zakdorn


Base Size: 2
Base Combat Movement: 4 m
Base Overland Movement: 4 km
Wound Threshold: 2

The Zakdorn are native to the planet Zakdorn. Zakdorn tend to be plump and short, but are not exclusively so. They are distinguished by the skin wrinkles adorning their cheeks and have innately strategic minds.

Starting Attributes

Attribute Starting Value
Attention 1
Dexterity 0
Dynamism -4
Empathy 0
Endurance 3
Integration 0
Sequencing 0
Strategy 1